In the afternoon the librarians all headed over to the Union for a working lunch. It followed the same format as past ILA/ACRL lunches, but this time I actually had a hand in some of what was happening. The Membership Committee submitted our report early, as our chair knew she wasn't going to be able to attend the conference. I particularly enjoyed the awards portion. As a member of the Awards Committee I read all of the research submissions & scholarship applications a while back, but it was particularly nice to see the recipients and hear from them firsthand how excited they are about their work!
After lunch we jumped into the afternoon sessions. The first I attended was a session on iPads. Usually I have my conference game plan pretty well mapped out before I even arrive, but this time slot was one where I didn't decide where I would be heading until right before (and I'm not going to lie; a little part of my decision was based on the fact that I got to play with the iPad). Another reason I attended this session was because a former Dorian camper of mine, Charlie, who has been a student at Luther for a few years now (gah, I'm getting old), was the tech helper, which is just too adorable (I'm pretty proud of that kid!). But enough about how I chose this session; let's talk about content!
Bringing Information Literacy Skills to the Tablet was presented by Luther College's Rebecca Sullivan. As a Luther graduate I was aware of some of the space and technological constraints in the library's instruction areas, the largest issue being no computer equipped instruction lab. There are labs around campus, but not one within the library that is suitable for instruction. Bu using iPads, Sullivan was able to work around some of these issues, and allow more flexibility for students to directly apply the skills they learn while being able to move freely around the library (including the stacks...imagine how many post-its they might save!). Sullivan discussed some of the traditional uses for iPads (roving reference/chat, student/faculty petting zoo to help them feel more comfortable with technology, e-readers for books, OPAC stations for service spots, self-guided tours, conveniently located instruction videos, student worker use with shelf reading/weeding, and -- as they did at UD -- and easy way to keep in-house statistics for materials use & space use). Essentially, Luther uses the iPads as a classroom set, similar to a laptop cart. She highlighted a few apps for classroom use and noted the importance of syncing all of the iPads to one iTunes account (so they all have the same apps laid out in the same way, making instruction easier). Just as with laptop carts, this classroom set of iPads is stored and charged within a secured cart. The cart may be checked out as a whole, and then each iPad is individually barcoded & signed out to individual students (as to better prevent the iPads from disappearing). They also are able to track the devices on campus by looking at when & where the device last accessed wireless. They've only had one issue with an iPad not being returned, which, given the portable nature of the device, isn't too shabby! Sullivan mentioned a couple of particularly useful apps for reading and annotating PDFs: GoodReader and iAnnotate. Luther just began working with Mac AirServer (only $4 per computer for a bulk license), which allows you to project your iPad screen onto another computer (or in this case, through a computer and then onto the screen wirelessly). It made me think of a less sophisticated (less expensive) version of SynchronEYES. You can project your own screen, or have students access the Mac AirServer to project their screen, but you don't have the ability to take over the devices to project your screen onto each device (as you do with SynchronEYES) or to choose and display a student's screen on your own (without asking them to access the AirServer), which could potentially slow things down in class.
As with any technology, there are always some challenges to consider. First: distraction. A simple solution is to just ask students to close the covers when you need to deliver instructions or prepare them for an activity, and then have them open the cover back up when it is time for them to apply the skills that were introduced. Another challenge (and this is big with me and my uber-love for multiple windows with multiple tabs) is that it can be difficult to multitask using iPads because navigating multiple applications can be a little cumbersome. You must have cloud storage available, so students can later access their documents from any device. Another big thing to keep in mind is that printing from iPads (or any wireless device) to a networked printer can sometimes be tricky.
I asked about using this technology with students who may have special needs. Traditionally Apple products have been very user friendly & disability friendly, but I wondered about how that would work with a large classroom set of these devices. From the usability standpoint, the product itself is fantastic, but students with disabilities would have to bring in their own devices in order to be sure their accessibility settings were kept. This brings up two large concerns for me: 1) in my mind this creates an even greater rift between the "haves" and the "have-nots" -- particularly when you add a learning or physical disability into the equation on top of financial concerns. 2) From a logistical standpoint, there would be issues with the apps and other pages instructors may have pre-loaded or synced onto the classroom set of iPads that wouldn't be loaded or arranged on the student's personal iPad they brought in because they wanted to be sure their accessibility settings were available to them during the class...
Showing posts with label emerging technologies. Show all posts
Showing posts with label emerging technologies. Show all posts
Thursday, May 31, 2012
Monday, May 2, 2011
Diigo... Delicious... What's the Big Deal?
Social bookmarking has been around for a while now, and is really starting to take off. Why? It's convenient (always having your favorite websites at your fingertips) and allows for easy sharing with friends (interesting articles, professional information, and, of course, this week's must-see viral YouTube video).
Roush, W. (2005). Tagging is it. Technology Review, 108(6), 21-22. Retrieved January 15, 2011 from EBSCOhost.
Why social bookmarking? It allows you to share things you find interesting, and creates an organized "list" of the things you share so you can easily access them from anywhere (so long as you have an internet connection). You "tag" the websites you save (add keywords you can use to search) and can see websites others are posting. Just as is the case with conversation, different people use different words for the same things so, while tagging isn't perfect, it can still be helpful. "But a bunch of people doing 'okay' tagging may actually have a higher net value than an authoritative organization telling you how information should be organized," says Joshua Schachter, the creator of Delicious (Roush, 22).
Gilmour, R., & Stickland, J. (2009). Social bookmarking for library services: Bibliographic access through Delicious. College & Research Libraries News, 70(4), 234-7. Retrieved January 15, 2011 from Education Full Text database
How does this impact libraries? Your patrons now have their bookmarks wherever they go, including the library. Traditional browser-based bookmarking tools were specific to one computer and were difficult to share. Tagging helps users create connections between different bookmarks and share with other users things they find interesting. It is the opposite of the traditional "top down" subject heading approach to information management. Lists can be shared with library users by embedding code in existing public webpages.
--
How can this be used in the classroom? One, it helps you as instructor librarian stay organized, wherever you are. Two, have you ever had students researching something fairly new or doing website assessment? Bingo! You've got great tools at your disposal: tagging and sharing. Coming up with a unique course tag (i.e. UDSoc112) can help students search and see what sorts of things their classmates are finding. For one of my graduate-level courses I used others' tags in Goodreads to find new-to-me reading materials.
--
Which social bookmarking tool should you use? It depends on what you are interested in doing. I will discuss two, Delicious and Diigo. The fate of Delicious has been up in the air for quite some time with the latest announcement that the creators of YouTube have acquired Delicious and is becoming part of AVOS, a new internet company. With this change, current Delicious users need to transfer their bookmarks sometime before July 2011. The transfer process is pretty simple (entering in name, contact information, and agreeing to the new AVOS terms of use). The benefits outlined above for social bookmarking are what make Delicious such a great tool--that and it's one of the (if not the) top bookmarking tools today, so if your main interest is sharing with friends, Delicious is a great tool for you to use. Other features include the ability to post to Facebook and Twitter.
Let's talk Diigo. Diigo gives you a toolbox allowing you to bookmark, highlight, add sticky notes, images, notes, and documents. All of the annotations are stored in the cloud and can be seen by you from anywhere, as long as you've logged in. You add tags, just like Delicious, but you can also upload the entire webpage (saved as HTML and an image) to make sure you have it later (should it change online). The annotation tools are simple and also allow you to capture and mark up screen shots to share with others in your library. You can also mark things to read later. iPhone's offline reader downloads pages to read later. Diigo seems to have all the bells and whistles beyond Delicious's current offerings. For new users, that may be a barrier.
--
Tucker, Christy. (2008, March 29). Diigo or Delicious for Beginners? Retrieved from http://christytucker.wordpress.com/2008/03/29/diigo-or-delicious-for-beginners/
According to Christy Tucker, the features that make Delicious approachable are that it is so basic, lots of tutorials are available, and it can be a gateway to Diigo (easily import bookmarks). As I mentioned before, Diigo has a lot going for it, and it's visually more appealing than Delicious. You don't have to use all of the features Diigo offers, but it is nice having them there.
--
Over the years Diigo has added helpful (albeit a little bland) tutorials that nicely explain the features and how to best use them). For me the real difference is the ability to annotate (and share annotations) and save entire pages to be viewed offline. I was one who started with Delicious but have decided to embrace the other features Diigo offers.
--
Also consulted:
Pierce, David. (2008, November 8). 7 reasons Diigo tastes better than Delicious. Makeuseof.com Retrieved April 25, 2011 from http://www.makeuseof.com/tag/7-reasons-diigo-tastes-better-than-delicious/
Stolley, K. (2009). Integrating social media Into existing work environments: The case of Delicious. Journal of Business and Technical Communication, 23(3). 350-371. DOI: 10.1177/1050651909333260
What’s next for Delicious? (2010). Delicious Blog. Retrieved January 16, 2011 from http://blog.delicious.com/blog/2010/12/whats-next-for-delicious.html
Roush, W. (2005). Tagging is it. Technology Review, 108(6), 21-22. Retrieved January 15, 2011 from EBSCOhost.
Why social bookmarking? It allows you to share things you find interesting, and creates an organized "list" of the things you share so you can easily access them from anywhere (so long as you have an internet connection). You "tag" the websites you save (add keywords you can use to search) and can see websites others are posting. Just as is the case with conversation, different people use different words for the same things so, while tagging isn't perfect, it can still be helpful. "But a bunch of people doing 'okay' tagging may actually have a higher net value than an authoritative organization telling you how information should be organized," says Joshua Schachter, the creator of Delicious (Roush, 22).
Gilmour, R., & Stickland, J. (2009). Social bookmarking for library services: Bibliographic access through Delicious. College & Research Libraries News, 70(4), 234-7. Retrieved January 15, 2011 from Education Full Text database
How does this impact libraries? Your patrons now have their bookmarks wherever they go, including the library. Traditional browser-based bookmarking tools were specific to one computer and were difficult to share. Tagging helps users create connections between different bookmarks and share with other users things they find interesting. It is the opposite of the traditional "top down" subject heading approach to information management. Lists can be shared with library users by embedding code in existing public webpages.
--
How can this be used in the classroom? One, it helps you as instructor librarian stay organized, wherever you are. Two, have you ever had students researching something fairly new or doing website assessment? Bingo! You've got great tools at your disposal: tagging and sharing. Coming up with a unique course tag (i.e. UDSoc112) can help students search and see what sorts of things their classmates are finding. For one of my graduate-level courses I used others' tags in Goodreads to find new-to-me reading materials.
--
Which social bookmarking tool should you use? It depends on what you are interested in doing. I will discuss two, Delicious and Diigo. The fate of Delicious has been up in the air for quite some time with the latest announcement that the creators of YouTube have acquired Delicious and is becoming part of AVOS, a new internet company. With this change, current Delicious users need to transfer their bookmarks sometime before July 2011. The transfer process is pretty simple (entering in name, contact information, and agreeing to the new AVOS terms of use). The benefits outlined above for social bookmarking are what make Delicious such a great tool--that and it's one of the (if not the) top bookmarking tools today, so if your main interest is sharing with friends, Delicious is a great tool for you to use. Other features include the ability to post to Facebook and Twitter.
Let's talk Diigo. Diigo gives you a toolbox allowing you to bookmark, highlight, add sticky notes, images, notes, and documents. All of the annotations are stored in the cloud and can be seen by you from anywhere, as long as you've logged in. You add tags, just like Delicious, but you can also upload the entire webpage (saved as HTML and an image) to make sure you have it later (should it change online). The annotation tools are simple and also allow you to capture and mark up screen shots to share with others in your library. You can also mark things to read later. iPhone's offline reader downloads pages to read later. Diigo seems to have all the bells and whistles beyond Delicious's current offerings. For new users, that may be a barrier.
--
Tucker, Christy. (2008, March 29). Diigo or Delicious for Beginners? Retrieved from http://christytucker.wordpress.com/2008/03/29/diigo-or-delicious-for-beginners/
According to Christy Tucker, the features that make Delicious approachable are that it is so basic, lots of tutorials are available, and it can be a gateway to Diigo (easily import bookmarks). As I mentioned before, Diigo has a lot going for it, and it's visually more appealing than Delicious. You don't have to use all of the features Diigo offers, but it is nice having them there.
--
Over the years Diigo has added helpful (albeit a little bland) tutorials that nicely explain the features and how to best use them). For me the real difference is the ability to annotate (and share annotations) and save entire pages to be viewed offline. I was one who started with Delicious but have decided to embrace the other features Diigo offers.
--
Also consulted:
Pierce, David. (2008, November 8). 7 reasons Diigo tastes better than Delicious. Makeuseof.com Retrieved April 25, 2011 from http://www.makeuseof.com/tag/7-reasons-diigo-tastes-better-than-delicious/
Stolley, K. (2009). Integrating social media Into existing work environments: The case of Delicious. Journal of Business and Technical Communication, 23(3). 350-371. DOI: 10.1177/1050651909333260
What’s next for Delicious? (2010). Delicious Blog. Retrieved January 16, 2011 from http://blog.delicious.com/blog/2010/12/whats-next-for-delicious.html
Tech Blog Discussion: How To: Start Marketing [Your Library] on Foursquare (Part 2)
Fighter, D., & Wisniewski, J. (2010). Incentives, loyalty, and recommendations: Learning From social media. Online, 34(6), 54-57. Retrieved from EBSCOhost.
So, you're interested in exploring the possibilities of using Foursquare to market your library and it's services. Now what?
Fighter and Wisniweski talk about many of the features in my first Foursquare post and move on to it's potential for libraries. Libraries have sometimes been hesitant to use incentive programs with their patrons (perhaps it is a cost concern, or a perceived conflict with their mission). Whatever the case, some libraries are seeing the value in rewarding their patrons. Rewards don't have to mean items (which do cost money); they can also mean earning a title, recognition, or being provided with a fun bit of information. Loyalty programs help to create a sense of community (different from "Friends of the Library" type programs that are primarily about fundraising) and can partner well with things like already established summer reading programs. Another example the authors gave was to have a library badge Easter egg hunt, "finding" different "Easter eggs" (badges) around the library (or libraries) or around campus. This idea was modified from a highly effective Old Navy marketing campaign.
Ekart, D. (2010). Tech tips for every librarian. Location, location, location: Making Foursquare work for your library. Computers in Libraries, 30(9), 42-43. Retrieved from EBSCOhost.
Ekart expands on Fighter and Wisniweski's ideas, focusing more on the communication Foursquare helps facilitate. The comments users can leave (whether via smartphone or via the program's web interface) allows libraries to better serve their patrons--It is a direct connection to what library users (in this population) are thinking. Ekart suggested claiming your venue so you can add more tags, which make it easier for users to find your library and take advantage of the services and resources you offer. Also sharing tips about your services, or using it as an orientation tool in academic libraries (i.e. tours where students may unlock badges) are discussed. Providing prizes in regards to gaming rewards is also mentioned.
New York Public Library. (2011, March 30). The New York Public Library partners with foursquare to Unveil a new "badge". Retrieved from http://www.nypl.org/press/press-release/2011/03/30/new-york-public-library-partners-foursquare-unveil-new-%E2%80%9Cbadge%E2%80%9D
The NYPL began using Foursquare at 90 different locations which will help promote physical visits where users can earn badges, and "Mayors" may be entered into a drawing for tickets to NYPL Live events, special library tours.
Public Library Association. (2010). Foursquare for libraries. Public Libraries Online, 49(2). http://www.publiclibrariesonline.org/exclusives/internet_spotlight/foursquare-libraries
Foursquare helps you track your users, seeing who they are and what their other interests are (based on their Twitter or other online activities). As a venue owner you can add tags to help promote your library, and you can also use it to give helpful tips when users check in. Things like "Make sure to get a library card!" or "Use one of our databases--get full-text magazine articles!" Users can create to-do lists and suggest venues to their friends. Adding big events to your Foursquare page helps get the word out. Also, responding to user feedback through Foursquare will not only build stronger patron relationships with the library, it will also promote what you do to that patron's friends. Using it for special programs (like summer reading programs) can also help reach a new, active patron group.
What are my personal ideas on Foursquare in libraries, particularly academic libraries? I think it has potential and, with pretty minimal effort, library can utilize some of the services Foursquare provides to start promoting their library at a whole new level. With a little more investment and effort to incorporate Foursquare into programming, I think it could really target tech-savvy students. On a campus-wide scale, libraries could help facilitate campus tours via Foursquare. Not only could students check-in at a building on campus, but the library might provide a "tip" about departments housed within that building, some history, and/or information about how the library supports those areas of study (i.e. helpful resources, name/contact info. of the liaison librarian for that area, etc.). I think students would be interested in becoming "Mayor" of one or more buildings around campus, using Foursquare's element of friendly competition. One of the tips that could be included with the check-in at the library's physical location could be the ask-a-librarian, or a reference-desk visit badge they could earn. All in all, it has potential and is one more (easy) tool to use to market your library. I'm sure having a brainstorming session with colleagues would produce even more great ideas for developing programs using Foursquare.
So, you're interested in exploring the possibilities of using Foursquare to market your library and it's services. Now what?
Fighter and Wisniweski talk about many of the features in my first Foursquare post and move on to it's potential for libraries. Libraries have sometimes been hesitant to use incentive programs with their patrons (perhaps it is a cost concern, or a perceived conflict with their mission). Whatever the case, some libraries are seeing the value in rewarding their patrons. Rewards don't have to mean items (which do cost money); they can also mean earning a title, recognition, or being provided with a fun bit of information. Loyalty programs help to create a sense of community (different from "Friends of the Library" type programs that are primarily about fundraising) and can partner well with things like already established summer reading programs. Another example the authors gave was to have a library badge Easter egg hunt, "finding" different "Easter eggs" (badges) around the library (or libraries) or around campus. This idea was modified from a highly effective Old Navy marketing campaign.
Ekart, D. (2010). Tech tips for every librarian. Location, location, location: Making Foursquare work for your library. Computers in Libraries, 30(9), 42-43. Retrieved from EBSCOhost.
Ekart expands on Fighter and Wisniweski's ideas, focusing more on the communication Foursquare helps facilitate. The comments users can leave (whether via smartphone or via the program's web interface) allows libraries to better serve their patrons--It is a direct connection to what library users (in this population) are thinking. Ekart suggested claiming your venue so you can add more tags, which make it easier for users to find your library and take advantage of the services and resources you offer. Also sharing tips about your services, or using it as an orientation tool in academic libraries (i.e. tours where students may unlock badges) are discussed. Providing prizes in regards to gaming rewards is also mentioned.
New York Public Library. (2011, March 30). The New York Public Library partners with foursquare to Unveil a new "badge". Retrieved from http://www.nypl.org/press/press-release/2011/03/30/new-york-public-library-partners-foursquare-unveil-new-%E2%80%9Cbadge%E2%80%9D
The NYPL began using Foursquare at 90 different locations which will help promote physical visits where users can earn badges, and "Mayors" may be entered into a drawing for tickets to NYPL Live events, special library tours.
Public Library Association. (2010). Foursquare for libraries. Public Libraries Online, 49(2). http://www.publiclibrariesonline.org/exclusives/internet_spotlight/foursquare-libraries
Foursquare helps you track your users, seeing who they are and what their other interests are (based on their Twitter or other online activities). As a venue owner you can add tags to help promote your library, and you can also use it to give helpful tips when users check in. Things like "Make sure to get a library card!" or "Use one of our databases--get full-text magazine articles!" Users can create to-do lists and suggest venues to their friends. Adding big events to your Foursquare page helps get the word out. Also, responding to user feedback through Foursquare will not only build stronger patron relationships with the library, it will also promote what you do to that patron's friends. Using it for special programs (like summer reading programs) can also help reach a new, active patron group.
What are my personal ideas on Foursquare in libraries, particularly academic libraries? I think it has potential and, with pretty minimal effort, library can utilize some of the services Foursquare provides to start promoting their library at a whole new level. With a little more investment and effort to incorporate Foursquare into programming, I think it could really target tech-savvy students. On a campus-wide scale, libraries could help facilitate campus tours via Foursquare. Not only could students check-in at a building on campus, but the library might provide a "tip" about departments housed within that building, some history, and/or information about how the library supports those areas of study (i.e. helpful resources, name/contact info. of the liaison librarian for that area, etc.). I think students would be interested in becoming "Mayor" of one or more buildings around campus, using Foursquare's element of friendly competition. One of the tips that could be included with the check-in at the library's physical location could be the ask-a-librarian, or a reference-desk visit badge they could earn. All in all, it has potential and is one more (easy) tool to use to market your library. I'm sure having a brainstorming session with colleagues would produce even more great ideas for developing programs using Foursquare.
Sunday, May 1, 2011
Tech Blog Discussion: How To: Start Marketing [Your Library] on Foursquare (Part 1)
Drell, L. (2011, April 27). How to: Start marketing on Foursquare. Mashable. Retrieved April 27, 2011, from http://mashable.com/2011/04/27/how-to-foursquare/
Foursquare has really taken off in the last year or so, with more than eight million users. Companies, both large and small, have used Foursquare to reach out to their customers, increase business, and promote special programs. This free (yes, FREE) service connects businesses with their customers who have smart phones or other mobile devices.
How do businesses get started with Foursquare?
In addition to getting information from your users who are Foursquare enthusiasts, they also help you by posting their check-ins to Facebook and/or Twitter; you also can follow up with them to learn about their experience, adding a personal touch. Personal touches lead to awesome word of mouth!
But what happens if you don't have a traditional physical location? There are also Brand Pages, which allow you to still interact with customers through Foursquare. The process to set up a Brand Page is similar to other sign-up processes (with a wizard guiding you along the way). The approval process takes about two weeks. This page is customizable and you can add your own logo and redirect users to your website. This functions in a different way than the physical-location check-in. A great example is the History Channel, which has facts about places all over the country, so when users are on vacation they have a tour guide in their pocket! Tips may also be geared toward promoting an upcoming event as well.
Brands can also offer badges to users. Foursquare has their own badges that must be unlocked by completing a series of tasks (kind of like Boy Scouts, you earn them). Brand badges are more specific to the business and are unlocked when users complete tasks relevant to business services or products. Examples include: MOMA's Art Addict badge, and Arizona State University's series of badges (and if you're really curious about badges, you can check out the extensive list on www.thekruser.com.
So, what do the Foursquare experts say about how to best use their services?
Ok, that is all good and fine, but how can we incorporate this into a library setting? Check out my next blog post, part 2 of "How To: Start Marketing [Your Library] on Foursquare."
Foursquare has really taken off in the last year or so, with more than eight million users. Companies, both large and small, have used Foursquare to reach out to their customers, increase business, and promote special programs. This free (yes, FREE) service connects businesses with their customers who have smart phones or other mobile devices.
How do businesses get started with Foursquare?
- If you are a business with a physical space customers can visit, you would first claim your venue or create a venue using the Merchant Platform. The information you will need to claim or add your venue is:
- Name
- Address
- Cross Street
- City
- State
- Postal Code
- Country
- Twitter Handle
- Phone Number
- Category
- After entering in your information and "claiming" the venue, Foursquare will ask you about your business and confirm you are someone who is authorized to claim the venue. You can verify ownership either by phone or postal mail; you'll receive a four-digit pin, a window cling, and can start creating specials to bring the customers through your doors. The specials are:
- Swarm Special: a special happens only when a certain number of Foursquare users have checked in simultaneously
- Friends Special: rewards friends when they check in together
- Flash Special: kind of like the bank deals for those opening up new savings or checking accounts where "the first 500 customers get a free koozie" but better
- Newbie Special: offers for those checking in for the first time ever
- Check-In Special: every time someone checks in they get a reward
- Loyalty Special: rewards given for various checkins, similar to the old punch cards kids used to sell as fundraisers (fill the card, get a deal)
- Mayor Special: whoever checks in the most (becomes the mayor) and gets a special reward
- There are short sheets to print out which explain how Foursquare works (for employees, customers).
- Foursquare is flexible, and updates in real-time.
- Analytics. Analytics shows you who is coming through your doors and helps you understand how to best reach them by providing the following information:
- Number of check-ins
- Time of each check-in
- Genders of customers
- Ages of customers
- Lists of customers: most recent customers (and their Twitter handles), and your most loyal customers
In addition to getting information from your users who are Foursquare enthusiasts, they also help you by posting their check-ins to Facebook and/or Twitter; you also can follow up with them to learn about their experience, adding a personal touch. Personal touches lead to awesome word of mouth!
But what happens if you don't have a traditional physical location? There are also Brand Pages, which allow you to still interact with customers through Foursquare. The process to set up a Brand Page is similar to other sign-up processes (with a wizard guiding you along the way). The approval process takes about two weeks. This page is customizable and you can add your own logo and redirect users to your website. This functions in a different way than the physical-location check-in. A great example is the History Channel, which has facts about places all over the country, so when users are on vacation they have a tour guide in their pocket! Tips may also be geared toward promoting an upcoming event as well.
Brands can also offer badges to users. Foursquare has their own badges that must be unlocked by completing a series of tasks (kind of like Boy Scouts, you earn them). Brand badges are more specific to the business and are unlocked when users complete tasks relevant to business services or products. Examples include: MOMA's Art Addict badge, and Arizona State University's series of badges (and if you're really curious about badges, you can check out the extensive list on www.thekruser.com.
So, what do the Foursquare experts say about how to best use their services?
- Make your users feel special! It's not always about discounts and fancy products; it's about the way your users feel when they walk in the door or interact with your services.
- Target your Foursquare promotions to help your business during those "slower times" of the day/week.
- Keep staff informed about how to use Foursquare and how to serve Foursquare users.
- Know your time limitations and be clear about when promotions begin/end.
Ok, that is all good and fine, but how can we incorporate this into a library setting? Check out my next blog post, part 2 of "How To: Start Marketing [Your Library] on Foursquare."
Wednesday, April 20, 2011
Top Ten List: Number Two
From the Library Technology Conference:
Getting Back into the Library Business: Moving Library IT to the Cloud, Marc Davis, Drake University
Getting Back into the Library Business: Moving Library IT to the Cloud, Marc Davis, Drake University
- Marc Davis began by noting there can be a resistance to completely dismantling the server systems we have depended on and invested money in. The goal with cloud computing is to refocus our attention away from the hardware and back onto service. The assumption is that cloud computing is inevitable, at least to some extent, as the "old" server infrastructure is inefficient to sustain in the long run. By sharing on an extremely large-scale resulting electricity costs, network bandwidth, operations, software, and hardware costs were dramatically decreased as compared to providing similar results via local servers. Other benefits include elasticity and transference of risk. Cloud computing is not necessarily web based, rather services outside of the campus firewall. This may include using software and storing data outside of the library.
- Three terms to know:
- SAAS: Software as a Service: use of hosted services, i.e. Springshare Libguides; though you have no access to the underlying infrastructure, you are also not responsible for managing the underlying software
- Infrastructure as a Service: is "Utilizing a provided server environment but retaining responsibility for configuration and operation" i.e. Amazon Web Services
- PAAS: Platform as a Service is an environment that supports "building, testing, and deploying (Web-based) applications" i.e. Windows Azure, twilio, and Boopsie (discussed in this post)
- Moving IT infrastructure elsewhere, to vendors or others out-of-house (i.e. centralized campus IT) is one characteristic of Library Cloud migration. Of course, you need to make sure that what your doing meets your needs, both financially and in terms of your goals and priorities). At Drake, they moved the information they supported on their servers from the library to a centralized IT location.
- An interesting question Marc Davis brought up was: are libraries uniquely positioned to migrate from on-site to cloud IT? While libraries do have expertise with hosted solutions, contracts, and discovery layer services, and are part of a service-rich environment, they may not necessarily be uniquely positioned because such services must be considered with local needs/conditions, sustainability, organizational culture, and other factors specific to the users you serve in mind. If there is extreme resistance based on campus culture, or concerns over information security, cloud computing may be dismissed as an IT possibility for where you are.
- Benefits of Cloud Migration
- Experience vs. Hype: cost effectiveness, keeping in mind availability, data integrity (continuous back-up), provisioning, capacity (bandwidth); cloud costs tend to be more predictable, identifiable, and incrementally adjustable (to align with actual usage amounts)
- Flexibility: quick service without infrastructure costs or system administrator duties, the focus is moved from hardware/operating systems to service
- Innovation: service effectiveness, budgeting and planning, partnerships develop into collaborations
- IT Skills: IT professionals develop managerial, project management, and budgeting/contract skills
- Services:
- Free (SAAS-like): Meebo, Vimeo, Dropbox, Social networks
- Hosted Services (SAAS): ILLiad by OCLC, Docutek E-reserves by SirsiDynix, DSpace by Longsight, ContentDM by OCLC, Wikis (i.e. Wikispaces, PB Works), Springshare Libguides, Discovery by Ebsco Discovery Service, Web Help Desk by MacsDesign Studio
- Drake is looking to continuing the transfer of resources from on-site IT to the cloud over the next several years (with a select few pieces remaining on-site for security or licensing reasons). While some of their data is processed through on-campus, centralized servers, other is done off-campus. You may learn more about the details of this transition in the presentation found here.
Labels:
21st Century,
cloud,
computing,
emerging technologies,
IT,
LibTech,
Top Ten
Monday, April 18, 2011
Top Ten List: Number Four
From the Library Technology Conference, in reverse chronological order:
4. Things in a Flash: The Latest Web 2.0 Tools, Amy Springer, St. John's University/College of St. Benedict; Jenny Sippel, Minneapolis Community and Technical College; Martha Hardy, Metropolitan State University; Diana Symons, St. John's University/College of St. Benedict; LeAnn Suchy, Metronet
4. Things in a Flash: The Latest Web 2.0 Tools, Amy Springer, St. John's University/College of St. Benedict; Jenny Sippel, Minneapolis Community and Technical College; Martha Hardy, Metropolitan State University; Diana Symons, St. John's University/College of St. Benedict; LeAnn Suchy, Metronet
This session gave an overview of six Web 2.0 technologies that may be used in libraries.
- Prezi was presented by Amy Springer. While I was glad this technology was included, and some great points did come up when attendees were asking questions, the presentation of Prezi was somewhat lacking. Prezi, like any presentation software, is just a tool. The important message you are trying to convey is that of your lesson content. Some are hesitant to use Prezi because of the "sea sick" factor. When presenters get lost in the excitement of flipping, turning, outlining, and the seemingly infinite zoom, the audience looses the message and is concentrating instead on keeping their lunch down. I think Becky Canovan describes it well--Prezi should tell a story. As I mentioned earlier, there were some good questions that came out of the attendees. Prezi can be embedded into another webpage, downloaded as a flash file (should you need to present somewhere where internet is not accessible, and the flash file is only editable if you purchase Prezi Pro or Edu Pro licenses), and the recent upgrades make embedding a YouTube video a snap!
- QR Codes, presented by Jenny Sippel, was a great introduction for those unfamiliar with QR codes. QR codes originated in Japan and are the trademarked name for a 2D barcode. The codes are scanned with a device (usually a smart phone with a camera and scanner app). This can be very useful for connecting users with polls (i.e. Google Forms), facilitating library tours, linking to electronic versions of handouts or slides (making information accessible in a variety of formats), instant ask a librarian link, and when you use bit.ly to create the QR code (by adding ".qr" after the created short link) allows for analytics when you add "+" to the end of the shortened link.
- Dropbox, presented by Martha Hardy, is a user-friendly cloud storage account that comes with a desktop client. It not only provides cloud storage, but also performs auto back-up and version control for your files. Any file type can be stored, including photos and music, and you can easily share work (it syncs documents through multiple computers for those files in your shared folder). I have been using Dropbox since the conference and LOVE it--especially since now I no longer have to carry around a flash drive (and/or lose said flash drive). Currently storage for the free account is limited to 2 GB, with expansion possible when you invite new users or when you purchase additional storage (up to 100 GB). Dropbox works with Windows, Mac, Linux, iPad, iPhone, Android, and Blackberry.
- Diana Symons spoke about Diigo, a bookmarking/annotating tool with social networking possibilities. It allows you to highlight, add sticky note comments, choose whether your content is public or private, download the Diigo toolbar, and tag websites. You can take screenshots of just the content you would like to share. The annotations stay every time you return to the same page. You can upload a snapshot (to make sure you have the information, even if the site disappears in the future) and it is saved as html and as an image. A great tool for those who do a lot of online reading or for those just wanting to keep track of information they find online.
- Posterous is one of the easiest blogging tools around today, and was presented by LeAnn Suchy. You set up your account (it can be either a group or individual blog), add the email accounts that can update the blog, and ready, set, blog! Just send an email to post@posterous.com, or you can use the web interface. If posting via email, the subject line is the post title and the body is the text. If you send an attachment, the file becomes embedded within the blog; you can even attach mp3 files. You can set up your account so you have to click to approve a blog post (particularly helpful when having a class post to a group blog, as it gives you a chance to proof the post to make sure it is appropriate).
- Last, but not least, is Topicmarks, also presented by LeAnn Suchy. Topicmarks allows you to log in using an existing account (i.e. Yahoo or Google) or you may create an account specific to Topicmarks. New since the end of 2010, this program summarizes documents you upload (i.e. Word documents, PDFs), text you paste into the box for analysis, or web links (and there is a bookmarklet you can use to have Topicmarks analyze the website with one click instead of copying and pasting the link url). Your uploads are automatically visible to "friends" you have added on Topicmarks, but keep in mind when you upload a copyrighted document you have to remember to change the security settings to "private." While this tool is still very much in the beta stage, it can be a helpful tool for analyzing your own writing, and for identifying key words and basic facts (though, keep in mind, just as is the case with citation tools, the final result may be far from perfect so users have to keep in mind this is a tool to help them understand the item they uploaded, not an authority or necessarily accurate interpretation of the work).
More information may be found here: http://libtech2011.pbworks.com/w/page/37057543/FrontPage
Labels:
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Jing,
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Friday, March 4, 2011
Video Discussion: Digital Media - New Learners of the 21st Century
PBS Video. (2011, Feb. 13). Digital media - New learners of the 21st century [Video file]. Retrieved from http://video.pbs.org/video/1797357384
The video I watched earlier (see the post from Feb. 5) peaked my interest in how we are shaped as digital technologies continue to change and emerge as parts of daily life. This video concentrates on digital media and education. The video visits five institutions emphasizing digital literacy and integrating technology into their teaching practices.
"If we teach today's students as we taught yesterday's, we rob them of tomorrow." -John Dewey
Emerging technologies have a prominent place in students' lives. Texting, tweeting, gaming, virtual groups, online videos, and Facebook all are means through which students define themselves to others. These technologies also lend themselves to education by giving them ways to interact with experts, giving them new ideas, and providing educators with new tools. Finding a balance between stimulation to the point of distraction and usefulness of them as education tools is key.
At Quest to Learn, in New York, elementary students are immersed in a school designed for digital kids. Students use technology in hands-on projects, primarily gaming learning, system-based thinking, and design. This trail-and-error, game construction model helps students think of the big concepts. "Tinkering brings thought and action together," one of the people on the video said, emphasizing the often-overlooked power and importance of play in learning. One of the challenges for educators is that, because technology changes so quickly, they are preparing students for a future to use technology that does not yet exist. By teaching problem-solving skills, students are able to transfer their knowledge to a variety of situations.
Some may be skeptical of such a technologically integrated curriculum. Throughout the building, students are using wireless internet on laptops, creating digital artifact or using technology to create physical objects, and participating in games. Students are assessed using the same state standards as other schools in New York, but are also tested on additional competencies, including technologies and social learning standards. While there are some concerns students may become overly competitive with or dependent on their games, the educators are careful to maintain a balance. Also, the video made an interesting point about how society interprets enthusiasm for reading versus enthusiasm for gaming. The example they gave was: if a child stays up late reading a book, s/he is rewarded and praised for being an avid reader, but if a child stays up late playing a game, that child is addicted (even though learning is taking place). It's an interesting comparison and, if the game is promoting certain skills that can be transferable to real-life situations, I might agree with the speaker, that there is a double standard or educational bias against technologies.
"If I can't access the place where I like to practice my passion, then where do I go? It's pretty much a dream differed." -Student
At the Digital Youth Network, in Chicago, a place was created where middle school and high school aged students go to learn digital media. It began as an after-school program and expanded into an in-school media-arts program. They have collaborated with the Chicago Public Library to offer spaces, strictly for youth use, that help provide the tools and inspiration. By incorporating the tools children are interested in exploring, this program helps students not only develop the skills for direct application but also a passion for life-long learning. Instead of digital media detracting or endangering reading and writing, it builds upon traditional literacy. As was the case in New York, students connect and collaborate through their projects at the Digital Youth Network. They are even given a chance to grow from students into instructors, leading their own classes and workshops for younger students.
The filmmakers visited UC Irvine's Digital Media and Learning Social Science Research Center, where more is being done to study the impact of digital media as well as the home environment/parental involvement. At the Smithsonian Institute in Washington, D.C. students participated in a workshop to create a scavenger game for teenagers to play using text-messaging (see examples here). Cultural institutions are working to be sure they appeal to changing patron needs; this project is intended to be more appealing and exciting to younger patrons. Another example is using smart phones to guide students through neighborhoods to find out about history and current use of various buildings. They interviewed people in the area to learn more about old businesses and how developments may have impacted the area.
Everyone wants to be seen and heard; they will make more of an effort if they think outsiders will see it.
At the Science Leadership Academy in Philadelphia, students use technology to create their own assignments and assessments, and incorporate digital media and social networking into instruction. Technology is incorporated as necessary and seamless. Students choose the right presentation method (i.e. podcasts, digitized artwork) for the projects they choose, and incorporate media literacy and evaluation of resources (including Google Scholar and various primary sources). Ways they communicate, on top of traditional methods, include email, online forums, and chat rooms.
The true question when incorporating anything new into the classroom is: what do we want schools to be? The video emphasizes that including technology is not about replacing instructors with technology; rather technology is a tool, a resource. So, how does that impact what we do in the library? By allowing ourselves to explore new approaches, we are doing a better job of meeting students where they are comfortable. Whether it's using additional features in the school's online course management software (i.e. forums), instant messaging, text messaging, Twitter, Facebook, Delicious, or incorporating technologies students can use to show their learning and creativity (i.e. videos, podcasts, blogs, edited images/artwork, games, etc.), libraries can help patrons be more comfortable in the spaces, and more connected to the information within.
The video I watched earlier (see the post from Feb. 5) peaked my interest in how we are shaped as digital technologies continue to change and emerge as parts of daily life. This video concentrates on digital media and education. The video visits five institutions emphasizing digital literacy and integrating technology into their teaching practices.
"If we teach today's students as we taught yesterday's, we rob them of tomorrow." -John Dewey
Emerging technologies have a prominent place in students' lives. Texting, tweeting, gaming, virtual groups, online videos, and Facebook all are means through which students define themselves to others. These technologies also lend themselves to education by giving them ways to interact with experts, giving them new ideas, and providing educators with new tools. Finding a balance between stimulation to the point of distraction and usefulness of them as education tools is key.
At Quest to Learn, in New York, elementary students are immersed in a school designed for digital kids. Students use technology in hands-on projects, primarily gaming learning, system-based thinking, and design. This trail-and-error, game construction model helps students think of the big concepts. "Tinkering brings thought and action together," one of the people on the video said, emphasizing the often-overlooked power and importance of play in learning. One of the challenges for educators is that, because technology changes so quickly, they are preparing students for a future to use technology that does not yet exist. By teaching problem-solving skills, students are able to transfer their knowledge to a variety of situations.
Some may be skeptical of such a technologically integrated curriculum. Throughout the building, students are using wireless internet on laptops, creating digital artifact or using technology to create physical objects, and participating in games. Students are assessed using the same state standards as other schools in New York, but are also tested on additional competencies, including technologies and social learning standards. While there are some concerns students may become overly competitive with or dependent on their games, the educators are careful to maintain a balance. Also, the video made an interesting point about how society interprets enthusiasm for reading versus enthusiasm for gaming. The example they gave was: if a child stays up late reading a book, s/he is rewarded and praised for being an avid reader, but if a child stays up late playing a game, that child is addicted (even though learning is taking place). It's an interesting comparison and, if the game is promoting certain skills that can be transferable to real-life situations, I might agree with the speaker, that there is a double standard or educational bias against technologies.
"If I can't access the place where I like to practice my passion, then where do I go? It's pretty much a dream differed." -Student
At the Digital Youth Network, in Chicago, a place was created where middle school and high school aged students go to learn digital media. It began as an after-school program and expanded into an in-school media-arts program. They have collaborated with the Chicago Public Library to offer spaces, strictly for youth use, that help provide the tools and inspiration. By incorporating the tools children are interested in exploring, this program helps students not only develop the skills for direct application but also a passion for life-long learning. Instead of digital media detracting or endangering reading and writing, it builds upon traditional literacy. As was the case in New York, students connect and collaborate through their projects at the Digital Youth Network. They are even given a chance to grow from students into instructors, leading their own classes and workshops for younger students.
The filmmakers visited UC Irvine's Digital Media and Learning Social Science Research Center, where more is being done to study the impact of digital media as well as the home environment/parental involvement. At the Smithsonian Institute in Washington, D.C. students participated in a workshop to create a scavenger game for teenagers to play using text-messaging (see examples here). Cultural institutions are working to be sure they appeal to changing patron needs; this project is intended to be more appealing and exciting to younger patrons. Another example is using smart phones to guide students through neighborhoods to find out about history and current use of various buildings. They interviewed people in the area to learn more about old businesses and how developments may have impacted the area.
Everyone wants to be seen and heard; they will make more of an effort if they think outsiders will see it.
At the Science Leadership Academy in Philadelphia, students use technology to create their own assignments and assessments, and incorporate digital media and social networking into instruction. Technology is incorporated as necessary and seamless. Students choose the right presentation method (i.e. podcasts, digitized artwork) for the projects they choose, and incorporate media literacy and evaluation of resources (including Google Scholar and various primary sources). Ways they communicate, on top of traditional methods, include email, online forums, and chat rooms.
The true question when incorporating anything new into the classroom is: what do we want schools to be? The video emphasizes that including technology is not about replacing instructors with technology; rather technology is a tool, a resource. So, how does that impact what we do in the library? By allowing ourselves to explore new approaches, we are doing a better job of meeting students where they are comfortable. Whether it's using additional features in the school's online course management software (i.e. forums), instant messaging, text messaging, Twitter, Facebook, Delicious, or incorporating technologies students can use to show their learning and creativity (i.e. videos, podcasts, blogs, edited images/artwork, games, etc.), libraries can help patrons be more comfortable in the spaces, and more connected to the information within.
Tuesday, February 15, 2011
Tech Blog Discussion: What is Your Library Doing about Emerging Technologies?
Jeffries, C. (2010, July 6). What is your Library doing about Emerging Technologies? LITA Blog. Retrieved February 15, 2011, from http://litablog.org/2010/07/what-is-your-library-doing-about-emerging-technologies/
Courtney Jeffries summarizes the LITA panel presentation from the ALA 2010 annual conference. Group 1 tackled the question “What are emerging technologies and how should they be adapted for libraries?” Rather than emphasize the (growing and changing) technologies, I loved one of the panelist’s responses (Elisabeth Leonard from Western Carolina University) who emphasizes the users. “Leonard suggested that as librarians we should “think through the eyes of our users.” Who are we trying to meet and where do they want us meeting them? What’s the context? An example given was social networking. Facebook, Twitter, and other similar platforms, while considered emerging to many librarians, have seemingly always been present for younger library users/college students. (This is something I’ve been struggling with in exploring emerging technologies. What is considered emerging? Much of the professional literature emphasizes technologies that have become a part of my daily life, i.e. Facebook, Twitter, chat, online videos, course management tools, wikis, RSS feeds/readers, blogs, etc.) The summary article also notes that Leonard “added that the reverse could be argued for another user group.” This is particularly timely now that many non-traditional students are returning to collegiate studies. While it would be easy to heavily rely on emerging technologies and social networking, it’s also important to consider the learning curve for these returning students. Not only are they making big changes in their professional lives; they are also encountering many new technologies they likely did not have to use before they began their professional careers (i.e. course management software, electronic databases, online forums, online course registration, even email).
In the session summary Jeffries note’s the reaction of Frank Cerone’s (Purdue University Calumet) to including social networking under the umbrella of emerging technologies. Cerone “argued that social networking sites are not emerging technologies for any user group.” He instead directs us to examine commercial technologies. Cerone gave the example of 3-D television as an emerging technology, though Leonard considers it a “leading edge technology,” as opposed to an emerging one. I am hesitant to embrace these commercial “leading edge technologies” (mostly based on my frugal nature), questioning how they can be used to further the educational goals of the institutions, students, faculty, and learning communities we serve. Keeping in mind how these technologies can supplement and improve our communication or other services we provide is key (are we purchasing/using just to feel more technologically advanced?).
Group 2 discussed the “daily tasks and skills required of emerging technologies librarians.” Those who contributed for this session were Amanda Margis (Warren-Newport Public Library), Danielle Whren Johnson (Loyola/Notre Dame Library), Darcy Del Bosque (University of Nevada, Las Vegas), Elisabeth Abarbanel (Brentwood School, Los Angeles), and Rebekah Kilzer (Drexel University Libraries). Many of the panelists emphasized the changing roles of librarians, no matter the populations served. Embracing flexibility, being involved, sharing technologies with colleagues, introducing new terms and programs to those around you. Kilzer shared a bit about her beginnings as Emerging Technologies Librarian at Drexel University Libraries. A wonderful suggestion for anyone beginning a new position is to take note of those technologies that have already been utilized. Also, visiting with “colleagues about their expectations of and suggestions for emerging technologies at their libraries” is a great way to gauge where the library is, where the librarians are, and where to start (what sort of things can be introduced? What will support the mission of the university/library?). Particularly relevant were the answers to the question “ How can librarians sty current when it comes to emerging technologies?” Tech feeds and blogs like:
Mashable (mentioned in my last blog post)
Lifehacker
Wired
In the Library With the Lead Pipe (one I really like and have subscribed to for a while now)
ReadWriteWeb
Non-profit Tech Blog
Museum 2.0
Margis suggested (and I agree), “if you want to stay up-to-date, play with the technology...Even if you don’t have it, just get your hands on it...Experiment, test, and reevaluate.” This is something I’ve been working with throughout the semester. I also think approaching the technology from a different perspective (thinking of it from a student’s perspective, a faculty perspective, a patron from the greater community with borrowing privileges) is key to effectively incorporating it into your library. Whren emphasized attending conferences, particularly those not library related to see what new things can be incorporated.
The next question addressed assessing emerging technology projects. Del Bosque suggests not just looking at what other libraries are doing, but rather looking at your local population. How is success defined? She suggests “Usability testing, surveys, and focus groups.”
Group 3 consisted of Cynthia Johnson (University of California, Irvine), Jacquelyn Erdman (East Carolina University), Kathryn Munson (Southeastern Louisiana University), and Marissa Ball (Florida International University). Assuming the responsibilities associated with adopting emerging technologies requires management and can be quite a commitment. Will you have an emerging technologies librarian? Are there librarians who have expressed interest in emerging technologies? How might responsibilities be shifted to assume the tasks associated with emerging technologies? At UC-Irvine, Johnson says her position is a consulting role (in addition to their web services department). Erdman works with a committee at East Carolina University. Florida employs a team-based approach, and has incorporated the following two tools in instruction and collection development:
Jing
LibX (an extension for Firefox and Explorer... Lately I have been using Chrome, so I may have to switch back to Firefox to experiment with it).
I have enjoyed creating simple, easy (and free!) screencasts using Jing, but have not used LibX, though I can definitely see its usefulness (I’ve just not had occasion to use it yet).
It was good to hear Erdman talk about emerging technologies while still keeping (restricting) budgets in mind. At East Carolina University they hosted “an in-house conference that focused on emerging technologies.” Sharing these tools with your local colleagues can not only help with the technologies presented that day, but can also cultivate a continuing dialog that can benefit everyone in the future. I like Munson’s suggestion of documenting what you are (and are not) doing and why. The key to this is finding a simple, efficient (i.e. not time consuming) way to do this in addition to the many duties librarians perform. Making sure your emerging technologies mission mirrors that of your university and library is important (otherwise, why are you doing what you are doing?). Johnson collaborated with other departments (educational technologies and web services) to achieve some technology goals. Right now I am interning at a small university library where collaboration is key between areas of the library, technology departments, and the larger campus.
One use of Twitter that I found somewhat surprising was what Johnson reported. “After setting up the library’s Twitter account, Johnson watched as it evolved into a virtual suggestion box. Johnson welcomed this unforeseen use of Twitter. Despite the suggestion box that had lived at the library for years, user feedback flooded the library’s Twitter account.” This emphasizes meeting the library users where they are.
David Ratledge (University of Tennessee), Gwen Evans (Bowling Green State University), and Rebecca K. Miller (Virginia Tech), made up the last group and discussed libraries and risk taking with emerging technologies. Evans utilizes Computer Science students, working with them to develop new technological offerings. By partnering experienced CS students with new CS students, there is some peer training that happens but, as can be expected, there are always unexpected challenges associated with this. Enthusiasm can sometimes overshadow practicality when it comes to taking on new tasks, so being sure you do have the resources to commit to new technologies (both man power and financial) is important to keep in mind. Making sure there is a long-range plan in place is important for maintaining new technologies.
Ratledge had a good point when he said, “Your users might be on Facebook, but, do they want you–the library–on Facebook?” When students are looking for assistance, is the first place they will look Facebook? Or will they automatically go to the library web page? What platform is best for supporting your library’s users’ needs? Another idea for discussing and experimenting with new technologies is a brown bag technology lunch series in which ideas can be exchanged (and technologies demonstrated or tried by participants).
Courtney Jeffries summarizes the LITA panel presentation from the ALA 2010 annual conference. Group 1 tackled the question “What are emerging technologies and how should they be adapted for libraries?” Rather than emphasize the (growing and changing) technologies, I loved one of the panelist’s responses (Elisabeth Leonard from Western Carolina University) who emphasizes the users. “Leonard suggested that as librarians we should “think through the eyes of our users.” Who are we trying to meet and where do they want us meeting them? What’s the context? An example given was social networking. Facebook, Twitter, and other similar platforms, while considered emerging to many librarians, have seemingly always been present for younger library users/college students. (This is something I’ve been struggling with in exploring emerging technologies. What is considered emerging? Much of the professional literature emphasizes technologies that have become a part of my daily life, i.e. Facebook, Twitter, chat, online videos, course management tools, wikis, RSS feeds/readers, blogs, etc.) The summary article also notes that Leonard “added that the reverse could be argued for another user group.” This is particularly timely now that many non-traditional students are returning to collegiate studies. While it would be easy to heavily rely on emerging technologies and social networking, it’s also important to consider the learning curve for these returning students. Not only are they making big changes in their professional lives; they are also encountering many new technologies they likely did not have to use before they began their professional careers (i.e. course management software, electronic databases, online forums, online course registration, even email).
In the session summary Jeffries note’s the reaction of Frank Cerone’s (Purdue University Calumet) to including social networking under the umbrella of emerging technologies. Cerone “argued that social networking sites are not emerging technologies for any user group.” He instead directs us to examine commercial technologies. Cerone gave the example of 3-D television as an emerging technology, though Leonard considers it a “leading edge technology,” as opposed to an emerging one. I am hesitant to embrace these commercial “leading edge technologies” (mostly based on my frugal nature), questioning how they can be used to further the educational goals of the institutions, students, faculty, and learning communities we serve. Keeping in mind how these technologies can supplement and improve our communication or other services we provide is key (are we purchasing/using just to feel more technologically advanced?).
Group 2 discussed the “daily tasks and skills required of emerging technologies librarians.” Those who contributed for this session were Amanda Margis (Warren-Newport Public Library), Danielle Whren Johnson (Loyola/Notre Dame Library), Darcy Del Bosque (University of Nevada, Las Vegas), Elisabeth Abarbanel (Brentwood School, Los Angeles), and Rebekah Kilzer (Drexel University Libraries). Many of the panelists emphasized the changing roles of librarians, no matter the populations served. Embracing flexibility, being involved, sharing technologies with colleagues, introducing new terms and programs to those around you. Kilzer shared a bit about her beginnings as Emerging Technologies Librarian at Drexel University Libraries. A wonderful suggestion for anyone beginning a new position is to take note of those technologies that have already been utilized. Also, visiting with “colleagues about their expectations of and suggestions for emerging technologies at their libraries” is a great way to gauge where the library is, where the librarians are, and where to start (what sort of things can be introduced? What will support the mission of the university/library?). Particularly relevant were the answers to the question “ How can librarians sty current when it comes to emerging technologies?” Tech feeds and blogs like:
Mashable (mentioned in my last blog post)
Lifehacker
Wired
In the Library With the Lead Pipe (one I really like and have subscribed to for a while now)
ReadWriteWeb
Non-profit Tech Blog
Museum 2.0
Margis suggested (and I agree), “if you want to stay up-to-date, play with the technology...Even if you don’t have it, just get your hands on it...Experiment, test, and reevaluate.” This is something I’ve been working with throughout the semester. I also think approaching the technology from a different perspective (thinking of it from a student’s perspective, a faculty perspective, a patron from the greater community with borrowing privileges) is key to effectively incorporating it into your library. Whren emphasized attending conferences, particularly those not library related to see what new things can be incorporated.
The next question addressed assessing emerging technology projects. Del Bosque suggests not just looking at what other libraries are doing, but rather looking at your local population. How is success defined? She suggests “Usability testing, surveys, and focus groups.”
Group 3 consisted of Cynthia Johnson (University of California, Irvine), Jacquelyn Erdman (East Carolina University), Kathryn Munson (Southeastern Louisiana University), and Marissa Ball (Florida International University). Assuming the responsibilities associated with adopting emerging technologies requires management and can be quite a commitment. Will you have an emerging technologies librarian? Are there librarians who have expressed interest in emerging technologies? How might responsibilities be shifted to assume the tasks associated with emerging technologies? At UC-Irvine, Johnson says her position is a consulting role (in addition to their web services department). Erdman works with a committee at East Carolina University. Florida employs a team-based approach, and has incorporated the following two tools in instruction and collection development:
Jing
LibX (an extension for Firefox and Explorer... Lately I have been using Chrome, so I may have to switch back to Firefox to experiment with it).
I have enjoyed creating simple, easy (and free!) screencasts using Jing, but have not used LibX, though I can definitely see its usefulness (I’ve just not had occasion to use it yet).
It was good to hear Erdman talk about emerging technologies while still keeping (restricting) budgets in mind. At East Carolina University they hosted “an in-house conference that focused on emerging technologies.” Sharing these tools with your local colleagues can not only help with the technologies presented that day, but can also cultivate a continuing dialog that can benefit everyone in the future. I like Munson’s suggestion of documenting what you are (and are not) doing and why. The key to this is finding a simple, efficient (i.e. not time consuming) way to do this in addition to the many duties librarians perform. Making sure your emerging technologies mission mirrors that of your university and library is important (otherwise, why are you doing what you are doing?). Johnson collaborated with other departments (educational technologies and web services) to achieve some technology goals. Right now I am interning at a small university library where collaboration is key between areas of the library, technology departments, and the larger campus.
One use of Twitter that I found somewhat surprising was what Johnson reported. “After setting up the library’s Twitter account, Johnson watched as it evolved into a virtual suggestion box. Johnson welcomed this unforeseen use of Twitter. Despite the suggestion box that had lived at the library for years, user feedback flooded the library’s Twitter account.” This emphasizes meeting the library users where they are.
David Ratledge (University of Tennessee), Gwen Evans (Bowling Green State University), and Rebecca K. Miller (Virginia Tech), made up the last group and discussed libraries and risk taking with emerging technologies. Evans utilizes Computer Science students, working with them to develop new technological offerings. By partnering experienced CS students with new CS students, there is some peer training that happens but, as can be expected, there are always unexpected challenges associated with this. Enthusiasm can sometimes overshadow practicality when it comes to taking on new tasks, so being sure you do have the resources to commit to new technologies (both man power and financial) is important to keep in mind. Making sure there is a long-range plan in place is important for maintaining new technologies.
Ratledge had a good point when he said, “Your users might be on Facebook, but, do they want you–the library–on Facebook?” When students are looking for assistance, is the first place they will look Facebook? Or will they automatically go to the library web page? What platform is best for supporting your library’s users’ needs? Another idea for discussing and experimenting with new technologies is a brown bag technology lunch series in which ideas can be exchanged (and technologies demonstrated or tried by participants).
Saturday, February 5, 2011
Video Discussion: Frontline: Digital Nation
Dretzin, R. (Producer). (Feb. 2, 2010). Digital nation: Life on the virtual frontier [Frontline]. Boston: WGBH Educational Foundation. DVD.
In an effort to better understand the implications of digital media on learning (and how different areas of education and work are embracing it) I watched "Digital Nation: Life on the Virtual Frontier." I will highlight and discuss a few of the main points, and their implication as libraries and librarians continue to adapt their service to meet ever-changing patron needs.
According to the video (and supported by my personal observations) everyone is immersed in technology. Technology is used in daily activities from work to play, and it's not just in large technology-oriented companies. Multitasking in military operations and elementary schools happens. The correspondents visited the campus of MIT in Cambridge, MA, one of the most wired college campuses in the nation. What they saw there was constant multitasking. Students were using chat, email, in-person conversation, Facebook, and multiple other computer applications--and not just between classes, but during class. Instructors discussed how that changes how they teach. By modifying their teaching practices to distract students from the Web. This is a difficult task; one many professors are struggling with. One professor's observations were that students were not balancing this intense multitasking with their studies, and scores are suffering.
So, are we changing what it means to be human by using this wide range of technology so much? According to the video young people (age ranges were undefined, but it was implied to be elementary through high school aged children) are spending over fifty hours per week with digital media. It is unsure how this is impacting brain development, though researchers are attempting to observe. Gary Small, from UCLA, has been studying brain scans of those reading a book and comparing them to those conducting an online search using Google. When using Google, the decision-making parts of the brain showed increased activity. What is unknown is to what level this impacts learning.
The correspondents went to South Korea to observe a culture that has fully embraced digital media. They examined the fallout of the digital revolution. Of the approximate 90% of Korean children using the internet, 10-15% are in what is considered the high-risk group for digital addictions. Because we are now so connected through devices we are now living connected all of the time. In the schools, Korean children go online the same time they are taught to read (second grade), but are also taught how to use computers responsibly (including songs about internet safety, posters throughout the school emphasizing proper internet etiquette, and school lessons).
At a school back in the United States, the classroom teachers are meeting kids where they are (and prefer to learn) incorporating technology into their classroom. The teachers and administrators see education adapting to a different purpose, requiring students to produce digital artifacts (do things, build things, solve problems), not strictly memorize. This fluency in technology lends itself to communication and problem solving, and presenting classroom content when technology is utilized makes more sense to the students as learners (as opposed to traditional lecture-type instruction). A couple of online resources mentioned were Edublogs (for student and teacher classroom blogging and sharing) and Ning (for creating a social network, in this case, specifically for a class or assignment). I like the limited nature of both (the education focus, and the self-created networks/social Web page), but feel they best serve the K-12 environment. If utilized within the higher ed. community, students might feel as though they have "one more thing to check" (in addition to their school email, personal email, Facebook, Twitter, course management software, class registration interface, etc.). Some schools, once considered failing, upon integrating laptop use into their courses have seen attendance greatly improve, student scores improve, and violence decrease.
Others are concerned about how this impacts students' attention spans, how it impacts the thought process, and how online distractions detract from learning. Todd Oppenheimer, the author of The Flickering Mind, worries about the loss of linear thought. Others have noted the difference reflected in student writing. No longer written as a whole, student papers are often paragraphs pieced together into essays, lacking flow and coherency.
New approaches to learning and teaching will always stimulate discussion. While it is comforting for many to approach education using known techniques, it is also important to keep in mind that the old ways that were once considered the most effective approach are sometimes held in practice for too long. Simply because it was once the best approach, does not mean it is the best approach forever (if that was the case we would have few medical, mechanical, and technological advances).
A wide range of technologies and their use were examined, one of which was Virtual Reality (particularly Second Life). The correspondents showed the business applications for Second Life and other technologies that allow for remote working. Instead of IBM conducting meetings in-person, flying workers to various locations, meetings were held in Second Life. The users preferred Second Life to conference phone calls because the added element of perceived interaction (with the avatars) added a more personal feel. Researchers at the Virtual Human Interaction Lab at Stanford have been studying children and their perceptions of virtual reality. They found young children had difficulty differentiating between reality and virtual reality when recalling different experiences.
The military has found use for digital simulations, gaming, and technologies allowing for remote piloting. Digital simulations are used to help train personnel, as well as help treat individuals with Post Traumatic Stress Disorder. The Army has begun using gaming centers (Army Experience Centers, modeled after the Apple Store) for recruiting. Though controversial in some areas, representatives have found them helpful for increasing recruits, and for visiting with potential recruits who are too young to sign up for service. Another application using digital technologies is the use of remote pilots to fly drones in the Middle East. I can see continued use of these types of technologies at University of Dubuque (where I am doing my internship), particularly with their pilot programs. Allowing students opportunities to practice as much as they can without using fuel or risking expensive equipment is invaluable to this community. We have one flight simulator equipped computer in the library in addition to the equipment housed elsewhere.
At Quest to Learn in New York, the students' entire education is surrounded by technology. They learn through games and navigate easily between the real world and digital experiences. The teachers and students feel the mix results in an engaging learning experience, in which learning is done through problem solving and first-hand experience. One teacher compared the game world to that in novels, saying it was equally as rich of an environment. By using their interests to motivate students you are creating that engaging environment necessary for learning. Critics are hesitant to embrace the degree to which Quest to Learn has integrated these technologies, saying sustained conversations about the future of education, what we value as components of education, and what is sacrificed through this process, need to occur. A large theme throughout the program was what is technology's impact on us, how is it changing us and remaking the world in the process?
I have observed both the perceived benefits, draw backs, and reactions to incorporating technology in students, faculty, and myself. While new technology shouldn't be dismissed, I am one who prefers to experiment and test out tools prior to incorporating them into my teaching repertoire. In having that strong background, I feel more comfortable when employing the technology professionally. That said, with the speed technology is changing, it requires constant adaptation on my part, and I can see how veteran teachers might prefer to stick with their tested and true teaching techniques. Students are (usually) those comfortable with merging their digital world with their in-person world, overlapping their Facebook, Twitter, coursework and in-person interactions. Particularly with library instruction sessions held in computer labs, keeping students on task can be difficult--which calls back to how engaging the instructors are. If the instructor is engaging and creating a learning environment in which students are expected to actively participate (whether it be through verbal discussion or online forums), the students will be more invested in what is happening than what may be happening on Twitter or Facebook. It's constantly changing, and I'm glad to be along for the ride!
In an effort to better understand the implications of digital media on learning (and how different areas of education and work are embracing it) I watched "Digital Nation: Life on the Virtual Frontier." I will highlight and discuss a few of the main points, and their implication as libraries and librarians continue to adapt their service to meet ever-changing patron needs.
According to the video (and supported by my personal observations) everyone is immersed in technology. Technology is used in daily activities from work to play, and it's not just in large technology-oriented companies. Multitasking in military operations and elementary schools happens. The correspondents visited the campus of MIT in Cambridge, MA, one of the most wired college campuses in the nation. What they saw there was constant multitasking. Students were using chat, email, in-person conversation, Facebook, and multiple other computer applications--and not just between classes, but during class. Instructors discussed how that changes how they teach. By modifying their teaching practices to distract students from the Web. This is a difficult task; one many professors are struggling with. One professor's observations were that students were not balancing this intense multitasking with their studies, and scores are suffering.
So, are we changing what it means to be human by using this wide range of technology so much? According to the video young people (age ranges were undefined, but it was implied to be elementary through high school aged children) are spending over fifty hours per week with digital media. It is unsure how this is impacting brain development, though researchers are attempting to observe. Gary Small, from UCLA, has been studying brain scans of those reading a book and comparing them to those conducting an online search using Google. When using Google, the decision-making parts of the brain showed increased activity. What is unknown is to what level this impacts learning.
The correspondents went to South Korea to observe a culture that has fully embraced digital media. They examined the fallout of the digital revolution. Of the approximate 90% of Korean children using the internet, 10-15% are in what is considered the high-risk group for digital addictions. Because we are now so connected through devices we are now living connected all of the time. In the schools, Korean children go online the same time they are taught to read (second grade), but are also taught how to use computers responsibly (including songs about internet safety, posters throughout the school emphasizing proper internet etiquette, and school lessons).
At a school back in the United States, the classroom teachers are meeting kids where they are (and prefer to learn) incorporating technology into their classroom. The teachers and administrators see education adapting to a different purpose, requiring students to produce digital artifacts (do things, build things, solve problems), not strictly memorize. This fluency in technology lends itself to communication and problem solving, and presenting classroom content when technology is utilized makes more sense to the students as learners (as opposed to traditional lecture-type instruction). A couple of online resources mentioned were Edublogs (for student and teacher classroom blogging and sharing) and Ning (for creating a social network, in this case, specifically for a class or assignment). I like the limited nature of both (the education focus, and the self-created networks/social Web page), but feel they best serve the K-12 environment. If utilized within the higher ed. community, students might feel as though they have "one more thing to check" (in addition to their school email, personal email, Facebook, Twitter, course management software, class registration interface, etc.). Some schools, once considered failing, upon integrating laptop use into their courses have seen attendance greatly improve, student scores improve, and violence decrease.
Others are concerned about how this impacts students' attention spans, how it impacts the thought process, and how online distractions detract from learning. Todd Oppenheimer, the author of The Flickering Mind, worries about the loss of linear thought. Others have noted the difference reflected in student writing. No longer written as a whole, student papers are often paragraphs pieced together into essays, lacking flow and coherency.
New approaches to learning and teaching will always stimulate discussion. While it is comforting for many to approach education using known techniques, it is also important to keep in mind that the old ways that were once considered the most effective approach are sometimes held in practice for too long. Simply because it was once the best approach, does not mean it is the best approach forever (if that was the case we would have few medical, mechanical, and technological advances).
A wide range of technologies and their use were examined, one of which was Virtual Reality (particularly Second Life). The correspondents showed the business applications for Second Life and other technologies that allow for remote working. Instead of IBM conducting meetings in-person, flying workers to various locations, meetings were held in Second Life. The users preferred Second Life to conference phone calls because the added element of perceived interaction (with the avatars) added a more personal feel. Researchers at the Virtual Human Interaction Lab at Stanford have been studying children and their perceptions of virtual reality. They found young children had difficulty differentiating between reality and virtual reality when recalling different experiences.
The military has found use for digital simulations, gaming, and technologies allowing for remote piloting. Digital simulations are used to help train personnel, as well as help treat individuals with Post Traumatic Stress Disorder. The Army has begun using gaming centers (Army Experience Centers, modeled after the Apple Store) for recruiting. Though controversial in some areas, representatives have found them helpful for increasing recruits, and for visiting with potential recruits who are too young to sign up for service. Another application using digital technologies is the use of remote pilots to fly drones in the Middle East. I can see continued use of these types of technologies at University of Dubuque (where I am doing my internship), particularly with their pilot programs. Allowing students opportunities to practice as much as they can without using fuel or risking expensive equipment is invaluable to this community. We have one flight simulator equipped computer in the library in addition to the equipment housed elsewhere.
At Quest to Learn in New York, the students' entire education is surrounded by technology. They learn through games and navigate easily between the real world and digital experiences. The teachers and students feel the mix results in an engaging learning experience, in which learning is done through problem solving and first-hand experience. One teacher compared the game world to that in novels, saying it was equally as rich of an environment. By using their interests to motivate students you are creating that engaging environment necessary for learning. Critics are hesitant to embrace the degree to which Quest to Learn has integrated these technologies, saying sustained conversations about the future of education, what we value as components of education, and what is sacrificed through this process, need to occur. A large theme throughout the program was what is technology's impact on us, how is it changing us and remaking the world in the process?
I have observed both the perceived benefits, draw backs, and reactions to incorporating technology in students, faculty, and myself. While new technology shouldn't be dismissed, I am one who prefers to experiment and test out tools prior to incorporating them into my teaching repertoire. In having that strong background, I feel more comfortable when employing the technology professionally. That said, with the speed technology is changing, it requires constant adaptation on my part, and I can see how veteran teachers might prefer to stick with their tested and true teaching techniques. Students are (usually) those comfortable with merging their digital world with their in-person world, overlapping their Facebook, Twitter, coursework and in-person interactions. Particularly with library instruction sessions held in computer labs, keeping students on task can be difficult--which calls back to how engaging the instructors are. If the instructor is engaging and creating a learning environment in which students are expected to actively participate (whether it be through verbal discussion or online forums), the students will be more invested in what is happening than what may be happening on Twitter or Facebook. It's constantly changing, and I'm glad to be along for the ride!
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