Showing posts with label digital thinking. Show all posts
Showing posts with label digital thinking. Show all posts

Tuesday, May 29, 2012

ILA ACRL 2012 - Preconference & Keynote

This spring's ILA/ACRL Conference allowed me to return to my undergraduate institution, so basically it was like going home for a few days and nerding out with fellow librarians (meant in the nicest way, as I embrace my enthusiastic nerdiness).  The events began with a Thursday evening tour of the Seed Savers Exchange library & labs.  I am a hard-core Decorah lover, but there are still many Decorah attractions I've not yet seen and Seed Savers was one of them.  Bill Musser, former Luther librarian & current do-it-all, one-man-show librarian led the library portion of the tour, while another Seed Savers employee shared the lab portion.  I'm not big into gardens or agriculture, but I still had a great time learning about how this one place serves a wide range of purposes, and how the library supports that mission.

  

 

After the tour there was a fun reception, and then the evening dine-arounds.  I lucked out and chose a fantastic bunch of librarians with whom to share the evening (but, since librarians are the nicest people ever, it would have been pretty difficult to not have had a wonderful dinner with any of the groups dining around at various restaurants).  We had a lovely supper filled with the delicious food, fun conversation, and a fair dose of laughter at Rubaiyat Restaurant. I got to better know other librarians from the Des Moines area and beyond and also got a chance to visit with the keynote speaker, Michael Porter, who joined us for the evening.

The next day began early, as I arrived on campus around 7 a.m. to assist with setting up Membership Committee materials and other signs.  The conference began with a general welcome and introductions from the ILA/ACRL Spring Conference Committee Chair, the ILA/ACRL President, and the Vice President/Dean of Luther College.  Then Michael Porter, President of Library Renewal, shared his passion and ideas for the future of libraries with us. He began with a simple, yet important equation: libraries = content + community.  I think this speaks to the heart and mission of libraries: service to patrons is why we exist.  We need to bring them the content they need (and oftentimes the content they don't yet know they need) in order to fully nurture them as an entire person (meeting their educational needs, social needs, and even emotional needs in the case of programming & support meetings held in group spaces).  As Porter noted in his presentation, libraries balance out economic and other disparities and are a place where all can come to access information, be a part of the community, learn, and exchange information and perspectives.  The library serves as an equalizer, providing opportunities for all, no matter the circumstance.

This is something I am very passionate about and found myself agreeing with much of what he had to share.  I find myself drawn serve those in need; in my past life as an orchestra teacher I served children in a community that was struggling (and continues to struggle) economically.  Currently I am in an institution where students have struggled academically or financially but are working hard toward a better future for themselves. I often think of Grand View as a place that embraces all kinds of learners, especially those who may not have been accepted anywhere else, and this is a part of my vocation as a librarian and educator--to meet students where they are and help them reach where they need to be.  We can talk about the principles of librarianship (access, community, preservation, learning, literacy, dissemination of knowledge, etc.), but, in my opinion, when you boil those all down to their simplest form they would all fall under this larger umbrella of service.

Porter also emphasized the importance of adaptation to meet the needs of those we serve (and, for libraries to survive in the future, we must adapt).  So much has changed in the past two decades, but how have libraries embraced this? I think the nature of change in academia has already been a form of hindrance to the type of progress Porter and Library Renewal seek, as it does tend to take a very long time.  Library Renewal looks to forward the switch from the current emphasis on print and what I'm calling "broken e-content" (clunky, inaccessible, overpriced, not managed in a way that best serves users, etc.) toward a more open and transparent information sharing platform, changing the infrastructure so that libraries & patrons have a say in how they receive digital content, as opposed to being at the mercy of the greater publishing industry.  That's not to say all publishers are evil--they are also currently experiencing a huge shift in how they do their business and are learning to adapt, but how is the way they are choosing to adapt hindering big picture progress (and at what cost to the public)?

If nothing, I heard an awesome new phrase I can begin incorporating into my quirky phrase repertoire: completely borked, so that's a pretty sweet deal.  Seriously though, I share much of Porter's enthusiasm and passion for raising awareness of these issues and for bringing about change, but at the same time, I know I'm starting my second career as a new librarian in an institution with 4 librarians to staff all instruction, reference, outreach initiatives, do liaison work, and all of the other things that come along with academic libraries, so the change I can make at this point (especially as a non-bigwig person) involves speaking out to legislators, doing what I can to promote change on a local and individual level--and change takes time...
   

Thursday, December 1, 2011

Article Discussion: Searching Where for What: A Comparison of use of the Library Catalogue, Google and Wikipedia

Waller, V. (2011). Searching where for what: A comparison of use of the library catalogue, Google and Wikipedia. Library and Information Research 35(110). Retrieved November 28, 2011 from Freely Accessible Science Journals.

I’m pretty sure every instruction librarian has struggled with students who simply want to Google or search Wikipedia to find “research” for their course assignments. This is nothing new. Students tend to gravitate toward the familiar, and toward what they think is the easiest route. In fact, I received an email from a student that said “I just ended up looking it up on Google. Google knows all.” (Granted it was very early in the semester, before I had gotten into their class to do any IL instruction, but still). So when I saw “Searching where for what: A comparison of use of the library catalogue, Google and Wikipedia” I was intrigued. We all turn to different resources for different research needs. Let’s be honest, I won’t turn to the library’s catalog or databases to figure out when Beyonce announced her pregnancy (2011 VMAs, Aug. 28th) or whether Jason Segel is married (Single! But I knew that from a Letterman interview...I digress); Wikipedia is just fine for that. But, if I’m looking to write a paper for a grade (hint hint, students), I should use something more credible. So as part of my instruction, we discuss web quality. I share fun examples of less-than-stellar websites, and then have the “Come to Jesus” moment when it comes to using Wikipedia. (See slide four below.)


I don’t know if you can see it, but the Wikipedia entry for Newton, IA shows the nickname to be “The Armpit of America,” the motto as “Too lazy to commute. Let’s go on title 19,” and the population is made up of “15,579 Smiling toothless methheads” (keepin’ it classy, Wikipedia). That usually gets a chuckle out of the students, and opens their eyes to just how easily this information can be manipulated. I tell them that I went back just one hour after I took the screenshot, and the information had been changed back to something less controversial—so not only can Wikipedia be ridiculously incorrect, it’s also not a stable, constant resource.

While reading the article “Searching where for what: A comparison of use of the library catalogue, Google and Wikipedia” I was interested in seeing what might be implied about user behaviors and the reasoning behind it. Waller examines the catalogue (yes, spelled the British way) searches in the State Library of Victoria (Australia) as compared to the searches done in Google and Wikipedia. The researcher looked at the following categories: popular culture, ecommerce, business-related, cultural practice, computing/web, health, history, science (including math), place/building, contemporary issues (news, government information), books/authors, high culture, adult (XXX or dating sites), genealogy, unknown, and other. Waller used transaction logs to gather data from the library/internet users without impacting their behavior. The findings showed that 20% of catalogue users were researching contemporary issues, wherein only 5% of Google searches were seeking information on contemporary issues. Quite the opposite was the case when researchers examined the results for pop culture; 29% of Google queries and 40% of searches that took users to Wikipedia. The article contains more information about the nitty-gritty results, but in the end, I wasn’t surprised by the user behaviors.

While not Earth-shattering, it was eye-opening to hear concrete numbers regarding Google use versus library catalog use. According to Waller, “Google is used approximately one hundred times more often than the State Library catalogue to look up information on contemporary issues. Similarly for every five library catalogue searches, there are in the order of 500 searches conducted in Victoria using Wikipedia…Wikipedia is used approximately twenty five times more often than the State Library catalogue to look up information on contemporary issues.”

I encourage my students who are working on research papers to ask “So what?” or “What’s the big deal; why should I care?” Waller’s “so what?” suggests that libraries should monitor the catalogue query subjects to better understand how their collections are being used (or where there are gaps in the collection that should be filled with new purchases). This approach would still leave gaps in the data, not allowing researchers to understand users’ reasoning behind their searching habits. Perhaps patrons are simply unaware of the depth of the library’s collection regarding their topic so, instead of searching the library catalog, they search online elsewhere. The issue then becomes educating library users about the collection, as opposed to modifying holdings. I like that Waller points out the advantages of using library resources over (possibly sketchy) web resources: difficult to find “authentic meaning when using a search engine,” most users don’t dig deeply enough into the search results (past the first page of results), you get all of the bibliographic information you need to properly cite your sources when using library resources, and information on like topics is grouped together (making students’ research easier). Waller failed to mention that when you use library resources, you’re likely to have at least one librarian you can contact when you have questions, need help sifting through and interpreting information, or need help remembering to breathe because your paper is due tomorrow and you know you should have started it sooner but you didn’t and you realize now that you kind of screwed yourself over but really you just need to get it done and just survive until the end of the semester (where’s the closest cup of coffee?). (Not that I’ve seen students do this or anything…)

In the end, the article didn’t necessarily address user motivations, but it did reinforce that, as an instruction librarian, I need to continue to educate my students about the need to dig deeper—especially when they think they already know how to search and find quality information.

Friday, March 4, 2011

Video Discussion: Digital Media - New Learners of the 21st Century

PBS Video. (2011, Feb. 13). Digital media - New learners of the 21st century [Video file]. Retrieved from http://video.pbs.org/video/1797357384

The video I watched earlier (see the post from Feb. 5) peaked my interest in how we are shaped as digital technologies continue to change and emerge as parts of daily life. This video concentrates on digital media and education. The video visits five institutions emphasizing digital literacy and integrating technology into their teaching practices.

"If we teach today's students as we taught yesterday's, we rob them of tomorrow." -John Dewey

Emerging technologies have a prominent place in students' lives. Texting, tweeting, gaming, virtual groups, online videos, and Facebook all are means through which students define themselves to others. These technologies also lend themselves to education by giving them ways to interact with experts, giving them new ideas, and providing educators with new tools. Finding a balance between stimulation to the point of distraction and usefulness of them as education tools is key.

At Quest to Learn, in New York, elementary students are immersed in a school designed for digital kids. Students use technology in hands-on projects, primarily gaming learning, system-based thinking, and design. This trail-and-error, game construction model helps students think of the big concepts. "Tinkering brings thought and action together," one of the people on the video said, emphasizing the often-overlooked power and importance of play in learning. One of the challenges for educators is that, because technology changes so quickly, they are preparing students for a future to use technology that does not yet exist. By teaching problem-solving skills, students are able to transfer their knowledge to a variety of situations.

Some may be skeptical of such a technologically integrated curriculum. Throughout the building, students are using wireless internet on laptops, creating digital artifact or using technology to create physical objects, and participating in games. Students are assessed using the same state standards as other schools in New York, but are also tested on additional competencies, including technologies and social learning standards. While there are some concerns students may become overly competitive with or dependent on their games, the educators are careful to maintain a balance. Also, the video made an interesting point about how society interprets enthusiasm for reading versus enthusiasm for gaming. The example they gave was: if a child stays up late reading a book, s/he is rewarded and praised for being an avid reader, but if a child stays up late playing a game, that child is addicted (even though learning is taking place). It's an interesting comparison and, if the game is promoting certain skills that can be transferable to real-life situations, I might agree with the speaker, that there is a double standard or educational bias against technologies.

"If I can't access the place where I like to practice my passion, then where do I go? It's pretty much a dream differed." -Student

At the Digital Youth Network, in Chicago, a place was created where middle school and high school aged students go to learn digital media. It began as an after-school program and expanded into an in-school media-arts program. They have collaborated with the Chicago Public Library to offer spaces, strictly for youth use, that help provide the tools and inspiration. By incorporating the tools children are interested in exploring, this program helps students not only develop the skills for direct application but also a passion for life-long learning. Instead of digital media detracting or endangering reading and writing, it builds upon traditional literacy. As was the case in New York, students connect and collaborate through their projects at the Digital Youth Network. They are even given a chance to grow from students into instructors, leading their own classes and workshops for younger students.

The filmmakers visited UC Irvine's Digital Media and Learning Social Science Research Center, where more is being done to study the impact of digital media as well as the home environment/parental involvement. At the Smithsonian Institute in Washington, D.C. students participated in a workshop to create a scavenger game for teenagers to play using text-messaging (see examples here). Cultural institutions are working to be sure they appeal to changing patron needs; this project is intended to be more appealing and exciting to younger patrons. Another example is using smart phones to guide students through neighborhoods to find out about history and current use of various buildings. They interviewed people in the area to learn more about old businesses and how developments may have impacted the area.

Everyone wants to be seen and heard; they will make more of an effort if they think outsiders will see it.

At the Science Leadership Academy in Philadelphia, students use technology to create their own assignments and assessments, and incorporate digital media and social networking into instruction. Technology is incorporated as necessary and seamless. Students choose the right presentation method (i.e. podcasts, digitized artwork) for the projects they choose, and incorporate media literacy and evaluation of resources (including Google Scholar and various primary sources). Ways they communicate, on top of traditional methods, include email, online forums, and chat rooms.

The true question when incorporating anything new into the classroom is: what do we want schools to be? The video emphasizes that including technology is not about replacing instructors with technology; rather technology is a tool, a resource. So, how does that impact what we do in the library? By allowing ourselves to explore new approaches, we are doing a better job of meeting students where they are comfortable. Whether it's using additional features in the school's online course management software (i.e. forums), instant messaging, text messaging, Twitter, Facebook, Delicious, or incorporating technologies students can use to show their learning and creativity (i.e. videos, podcasts, blogs, edited images/artwork, games, etc.), libraries can help patrons be more comfortable in the spaces, and more connected to the information within.

Saturday, February 5, 2011

Video Discussion: Frontline: Digital Nation

Dretzin, R. (Producer). (Feb. 2, 2010). Digital nation: Life on the virtual frontier [Frontline]. Boston: WGBH Educational Foundation. DVD.

In an effort to better understand the implications of digital media on learning (and how different areas of education and work are embracing it) I watched "Digital Nation: Life on the Virtual Frontier." I will highlight and discuss a few of the main points, and their implication as libraries and librarians continue to adapt their service to meet ever-changing patron needs.

According to the video (and supported by my personal observations) everyone is immersed in technology. Technology is used in daily activities from work to play, and it's not just in large technology-oriented companies. Multitasking in military operations and elementary schools happens. The correspondents visited the campus of MIT in Cambridge, MA, one of the most wired college campuses in the nation. What they saw there was constant multitasking. Students were using chat, email, in-person conversation, Facebook, and multiple other computer applications--and not just between classes, but during class. Instructors discussed how that changes how they teach. By modifying their teaching practices to distract students from the Web. This is a difficult task; one many professors are struggling with. One professor's observations were that students were not balancing this intense multitasking with their studies, and scores are suffering.

So, are we changing what it means to be human by using this wide range of technology so much? According to the video young people (age ranges were undefined, but it was implied to be elementary through high school aged children) are spending over fifty hours per week with digital media. It is unsure how this is impacting brain development, though researchers are attempting to observe. Gary Small, from UCLA, has been studying brain scans of those reading a book and comparing them to those conducting an online search using Google. When using Google, the decision-making parts of the brain showed increased activity. What is unknown is to what level this impacts learning.

The correspondents went to South Korea to observe a culture that has fully embraced digital media. They examined the fallout of the digital revolution. Of the approximate 90% of Korean children using the internet, 10-15% are in what is considered the high-risk group for digital addictions. Because we are now so connected through devices we are now living connected all of the time. In the schools, Korean children go online the same time they are taught to read (second grade), but are also taught how to use computers responsibly (including songs about internet safety, posters throughout the school emphasizing proper internet etiquette, and school lessons).

At a school back in the United States, the classroom teachers are meeting kids where they are (and prefer to learn) incorporating technology into their classroom. The teachers and administrators see education adapting to a different purpose, requiring students to produce digital artifacts (do things, build things, solve problems), not strictly memorize. This fluency in technology lends itself to communication and problem solving, and presenting classroom content when technology is utilized makes more sense to the students as learners (as opposed to traditional lecture-type instruction). A couple of online resources mentioned were Edublogs (for student and teacher classroom blogging and sharing) and Ning (for creating a social network, in this case, specifically for a class or assignment). I like the limited nature of both (the education focus, and the self-created networks/social Web page), but feel they best serve the K-12 environment. If utilized within the higher ed. community, students might feel as though they have "one more thing to check" (in addition to their school email, personal email, Facebook, Twitter, course management software, class registration interface, etc.). Some schools, once considered failing, upon integrating laptop use into their courses have seen attendance greatly improve, student scores improve, and violence decrease.

Others are concerned about how this impacts students' attention spans, how it impacts the thought process, and how online distractions detract from learning. Todd Oppenheimer, the author of The Flickering Mind, worries about the loss of linear thought. Others have noted the difference reflected in student writing. No longer written as a whole, student papers are often paragraphs pieced together into essays, lacking flow and coherency.

New approaches to learning and teaching will always stimulate discussion. While it is comforting for many to approach education using known techniques, it is also important to keep in mind that the old ways that were once considered the most effective approach are sometimes held in practice for too long. Simply because it was once the best approach, does not mean it is the best approach forever (if that was the case we would have few medical, mechanical, and technological advances).

A wide range of technologies and their use were examined, one of which was Virtual Reality (particularly Second Life). The correspondents showed the business applications for Second Life and other technologies that allow for remote working. Instead of IBM conducting meetings in-person, flying workers to various locations, meetings were held in Second Life. The users preferred Second Life to conference phone calls because the added element of perceived interaction (with the avatars) added a more personal feel. Researchers at the Virtual Human Interaction Lab at Stanford have been studying children and their perceptions of virtual reality. They found young children had difficulty differentiating between reality and virtual reality when recalling different experiences.

The military has found use for digital simulations, gaming, and technologies allowing for remote piloting. Digital simulations are used to help train personnel, as well as help treat individuals with Post Traumatic Stress Disorder. The Army has begun using gaming centers (Army Experience Centers, modeled after the Apple Store) for recruiting. Though controversial in some areas, representatives have found them helpful for increasing recruits, and for visiting with potential recruits who are too young to sign up for service. Another application using digital technologies is the use of remote pilots to fly drones in the Middle East. I can see continued use of these types of technologies at University of Dubuque (where I am doing my internship), particularly with their pilot programs. Allowing students opportunities to practice as much as they can without using fuel or risking expensive equipment is invaluable to this community. We have one flight simulator equipped computer in the library in addition to the equipment housed elsewhere.

At Quest to Learn in New York, the students' entire education is surrounded by technology. They learn through games and navigate easily between the real world and digital experiences. The teachers and students feel the mix results in an engaging learning experience, in which learning is done through problem solving and first-hand experience. One teacher compared the game world to that in novels, saying it was equally as rich of an environment. By using their interests to motivate students you are creating that engaging environment necessary for learning. Critics are hesitant to embrace the degree to which Quest to Learn has integrated these technologies, saying sustained conversations about the future of education, what we value as components of education, and what is sacrificed through this process, need to occur. A large theme throughout the program was what is technology's impact on us, how is it changing us and remaking the world in the process?

I have observed both the perceived benefits, draw backs, and reactions to incorporating technology in students, faculty, and myself. While new technology shouldn't be dismissed, I am one who prefers to experiment and test out tools prior to incorporating them into my teaching repertoire. In having that strong background, I feel more comfortable when employing the technology professionally. That said, with the speed technology is changing, it requires constant adaptation on my part, and I can see how veteran teachers might prefer to stick with their tested and true teaching techniques. Students are (usually) those comfortable with merging their digital world with their in-person world, overlapping their Facebook, Twitter, coursework and in-person interactions. Particularly with library instruction sessions held in computer labs, keeping students on task can be difficult--which calls back to how engaging the instructors are. If the instructor is engaging and creating a learning environment in which students are expected to actively participate (whether it be through verbal discussion or online forums), the students will be more invested in what is happening than what may be happening on Twitter or Facebook. It's constantly changing, and I'm glad to be along for the ride!